![]() Or we scale lower levels at a different rate, meaning that the gap in power between low and high levels will decrease. meaning at some point in the level span, players will have virtually no stats at all. Seems perfect right? Well, what about folks who are lower level than 90? We have two options now.Įither we scale them at the same rate. Now I've got 20k health and my happy crits are doing 8k. Now let's try scaling the content the way that many people seem to expect this to go. If I'm incredibly lucky, which I'm not, that means that the boss would die in about 4-5 seconds. Many of my attacks regularly crit for above 200k. For the sake of simplicity let's say that he has exactly 1 million health.Ĭurrently unbuffed I have a bit over 500k health. It's going to hurt, but at least it will be over quickly. Just get it over with and fix the underlying problem. Just making numbers smaller for the sake of making them smaller is a silly solution. Or maybe it’s better just to pull the Band-Aid off fast and fix everything at once. I don't care about a squish as long as they don't fuck it up.Įdit: In this post from Ghostcrawler he says this ( ) ![]() How will it feel doing 250k dps one day then 2.5k dps the day after when a patch drops? It's all relative, of course, but it will definitely feel weird. This is a big part of the game for a lot of people. I just hope the transition is smooth enough to still allow soloing of old content including stuff from just one expansion behind. Do extra zeroes bother people? Do a large percentage of WoW players suffer from Numberophobia? +5000 agility or +50 can mean the same thing. I guess I was alone in seeing what the big deal was with big numbers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |